My main role on the Floodland game involved creating and developing environment assets in collaboration with a team of Level Artists (Sebastian Łoskot, Katsiaryna Harelik, Mateusz Szczepaniak, Bartosz Cabaj, Anna Rudzka), under the guidance of the Art Director (Konrad Czernik) and Art Lead (Adam Kozłowski). I modeled environment props, gameplay buildings, and larger elements of the levels. We textured based on the base textures provided by our fantastic concept artist (Ada Konieczny). Additionally, I was responsible for optimizing 3D models and ensuring project quality from a technical perspective. These are some of my works!