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Floodland

My main role on the Floodland game involved creating and developing environment assets in collaboration with a team of Level Artists (Sebastian Łoskot, Katsiaryna Harelik, Mateusz Szczepaniak, Bartosz Cabaj, Anna Rudzka), under the guidance of the Art Director (Konrad Czernik) and Art Lead (Adam Kozłowski). I modeled environment props, gameplay buildings, and larger elements of the levels. We textured based on the base textures provided by our fantastic concept artist (Ada Konieczny). Additionally, I was responsible for optimizing 3D models and ensuring project quality from a technical perspective. These are some of my works!

Power Plant Map - I worked on the Chimney, Walls, Gate Building, and SWAT Cars.

Power Plant Map - I worked on the Chimney, Walls, Gate Building, and SWAT Cars.

Power Plant Gate

Power Plant Gate

Bridge

Bridge

Warehouses

Warehouses

Modular road designed for building over shallow water

Modular road designed for building over shallow water

Gameplay Buildings:
Pilory, Shooting Range, Reading Room, Workshop, Chapel, Bar (only textured), Den, City Hall, Coal Mine Tier 1,2,3

Gameplay Buildings:
Pilory, Shooting Range, Reading Room, Workshop, Chapel, Bar (only textured), Den, City Hall, Coal Mine Tier 1,2,3

Lightning Tests of Gameplay Buildings

Lightning Tests of Gameplay Buildings

Tanks and SWAT Car

Tanks and SWAT Car